Turn yourself into a web-slinger. Build a AAA game-style character sheet in Nano Banana 2 to lock your face and outfit, then drive two cinematic Seedance 2.0 shots — a deadpan backward flop out a bedroom window, then a full golden-hour swing across New York — and stitch them into one seamless hero reveal.
A three-tool workflow that turns a few photos of you into a cinematic web-slinger sequence. First, Nano Banana 2 builds a premium AAA-style character sheet — an eight-angle turnaround that locks your exact face, beard, hoodie and sneakers so every later shot stays you. Then Seedance 2.0 animates that sheet twice: a deadpan five-second beat where you tip backward out a bedroom window, and a full fifteen-second golden-hour swing tearing across New York — wall-runs, cab-hops and a final floating apex. Finally you merge the two clips in CapCut or After Effects so the backward fall flows straight into the swing — one continuous hero reveal.
The Workflow
FOUR STEPS
01
Identity · Nano Banana 2
BUILD THE CHARACTER SHEET
Open any platform with Nano Banana 2 and upload a few clear photos of yourself (or your subject) — sharp, well-lit, full face. Paste the prompt below to generate a clean eight-angle turnaround on a studio background. This sheet is your identity lock — every Seedance shot reads from it, so your face and outfit stay perfectly consistent across both clips.
Character Sheet Prompt
Use the attached character image(s) as the sole identity reference. Transform the character into a premium AAA game-style character sheet while preserving the character EXACTLY as shown.
CRITICAL IDENTITY PRESERVATION:
- Preserve the exact facial identity, facial structure, skin tone, hairstyle, hairline, eyebrows, eyes, nose, lips, ears, beard/mustache, proportions, age, expression, and every unique facial detail.
- Do not redesign, beautify, stylize, age, de-age, or reinterpret the face.
- Maintain the exact outfit, colors, textures, logos, accessories, helmet (if present), gloves, shoes, and every clothing detail without modification.
- Preserve body proportions, physique, posture, and silhouette exactly.
- The character must remain instantly recognizable as the uploaded reference.
Create a professional character turnaround sheet on a clean light gray studio background with subtle technical guide lines. Arrange the character in evenly spaced full-body views including:
- Front View
- 45° Front Left
- Left Side
- 45° Back Left
- Back View
- 45° Back Right
- Right Side
- 45° Front Right
Include one large high-detail portrait close-up of the face in the corner, maintaining the exact same neutral expression from the reference.
Lighting should be soft, neutral studio lighting with physically accurate materials and realistic shadows. The artwork should resemble an official AAA game development model sheet or Unreal Engine 5 character turnaround reference.
Ultra-high detail, photorealistic CGI, physically based rendering (PBR), ray-traced lighting, premium skin shaders, realistic fabric materials, 8K quality, clean presentation, perfectly centered composition, production-ready concept art.
Negative Prompt
Do not change facial features, expression, hairstyle, skin tone, beard, clothing, logos, accessories, helmet, proportions, body shape, age, ethnicity, colors, textures, materials, pose accuracy, or identity. No extra props, no weapons, no background scene, no artistic reinterpretation, no anime style, no cartoon style, no exaggerated anatomy, no text, no watermark, no cropping, no duplicate limbs, no distorted perspective.
Upload a few clear face photos
Paste the character sheet prompt
Download the finished turnaround
02
Shot 1 · Seedance 2.0
ANIMATE THE WINDOW FLOP — 5s
Open Seedance 2.0, start a new image-to-video generation, and upload the character sheet you just downloaded as the reference. Paste Prompt #1 below to create the first five seconds — you sit on a bedroom windowsill, throw a peace sign, pull your headphones on, then tip straight backward out the window. This is your opening beat.
Prompt #1 — Window Flop · 5s
SUBJECT: @[Image 1](image_1) — keep the exact same face and person across every frame.
WARDROBE LOCK (identical to Prompt 2): matte-black over-ear headphones; a bright red pullover hoodie; an open, unzipped grey jacket worn loosely over the hoodie; athletic shorts worn over long fitted compression tights (the leggings showing below the shorts); red Jordan high-top sneakers. No other accessories.
SCENE: He sits centered on a wide windowsill in a cluttered teenage bedroom. A large window fills the frame around him, opening onto a hazy red-brick city skyline under flat, overcast daylight.
MOTION (single take, ~5s): He begins seated in profile, looking off to the side. He turns to face the camera, lifts one hand into a relaxed peace sign, then raises both arms overhead and pulls the headphones down onto his ears. A held beat — then he tips straight backward and flops out the open window, dropping cleanly out of frame.
CAMERA: completely static, locked-off wide shot, eye level, centered and perfectly symmetrical on the window. No pan, no zoom, no handheld drift.
LOOK: cinematic indie-film aesthetic, gently desaturated muted grade, soft natural window light, deep focus so the skyline stays sharp through the glass, 35mm filmic grain, music-video stillness.
AUDIO: effects only, NO music — quiet room tone, the soft click of the headphones settling, then a sudden rush of air as he drops out the window.
03
Shot 2 · Seedance 2.0
ANIMATE THE CITY SWING — 15s
Stay in Seedance 2.0 and start a second generation with the same character sheet as the reference (same identity = an invisible cut later). Paste Prompt #2 below — the full fifteen-second golden-hour swing across New York: wall-runs, a cab-hop, a "WOOHOO!", and a floating apex against the sunset.
Prompt #2 — City Swing · 15s
SUBJECT + REFERENCE: @[Image 1](image_1) — keep the exact same face, person, and wardrobe across every frame.
WARDROBE LOCK (identical to Prompt 1): matte-black over-ear headphones worn on the ears; a bright red pullover hoodie; an open, unzipped grey jacket over the hoodie (panels flaring in the wind); athletic shorts worn over long fitted compression tights; red Jordan high-top sneakers.
BUILD + PHYSICALITY: Tall athletic male, ~188cm / 90kg, lean and powerful. Full muscular control in every frame — core braced, each limb driven with intention, like a trained traceur or gymnast who happens to have powers: precise, easy, grounded. Real body weight and real physics throughout, minimal spinning. (no rag-doll, no limp limbs, no weightless floating.)
CONTACT WITH THE CITY: Never gliding through empty air. He keeps making real contact — soles pushing off brick, palms catching ledges, shoulders grazing walls. On every contact the knees load and absorb, muscles fire, the body answers the surface. Parkour fused with web-swinging, always weighted.
POSTURE PER MOVE:
– Swing: both arms reaching up the line, legs together and trailing, stomach tight, spine long, head up.
– Wall push-off: both soles flat, knees folding deep to soak the load, then both legs firing straight as the arms drive forward.
– Wall run: torso tipped ~45° into the wall, feet striking in a true running rhythm, arms pumping, the open jacket dragged sideways by the speed.
– Apex of flight: arms opening to the sides, spine gently arched, fully relaxed — released, not posed.
– Ground sprint: flat-out run, arms pumping, head leading, sneakers slapping the road.
CAMERA: one single unbroken aerial follow-cam — no cuts, no teleporting. The rig physically tilts, banks and rolls with him, always wide enough to hold both him and the city.
15-SECOND CONTINUOUS SHOT — opens already in motion, airborne mid-swing:
0–1s: High between the buildings, body rimmed in golden light. Tight on his hand — fingers spread, wrist cracks forward, a line fires up to a rooftop edge. Camera eases back as the line bites and he swings forward.
1–4s: Wide on a residential New York block — row houses, fire escapes, corner shops. He swings in low, ~3m over the road, arms up the line, legs trailing, body tight and straight, the grey jacket streaming open behind him. At the bottom of the arc his feet clip the roof of a parked car — one quick real touch and light bounce he uses to change direction. Camera leans ~40°.
4–7s: At the top of the arc he releases — body opening, arms wide, legs stretching — and lands onto a row-house wall, running it: feet drumming the brick, body canted 45° toward the wall, arms working, four or five fast vertical steps, then a hard two-footed push, knees snapping straight, and a fresh line fires across a wide junction. The new swing rips him sideways; camera rolls ~60°.
7–10s: He drops in low along a tight street jammed with yellow cabs, a red fire engine forcing through with lights spinning and siren wailing. ~2m up, body narrowed to an arrow, arms ahead, legs streaming. He drops the line, feet meet the road, instantly sprinting — leaning in, arms driving, three or four strides weaving between the cabs, red Jordans slapping wet asphalt. A cab leans on its horn. He laughs. One foot stamps the flank of a taxi, he blasts up off the roof in a single explosive stride, throws a line and slingshots upward. "WOOHOO!"
10–15s: Wide, about rooftop height (not stratospheric). He floats at the very top of the arc, arms loosely open, body softly arched, totally still for one suspended breath. Full golden-hour sky — warm orange bleeding into pink, huge clouds underlit in gold. He's a tiny silhouette dead-center against the glowing sky, rooftops, water tanks and streets far below. The frame holds — then he begins to drop.
EMOTION: switched on in every frame, never blank.
– First swing: eyes wide, half a grin, locked in.
– Feet clip the car: a quick startled reflex laugh.
– Wall run: jaw tight, fierce focus.
– Low through the cabs: teeth bared, thrill-grin, leaning in.
– Cab horn: a real laugh, head rocking back.
– "WOOHOO!": totally unguarded, mouth wide, genuine joy.
– Final apex: arms open, head tipped back, eyes shut — total freedom.
LOOK: real theatrical-film texture, large-format cinema camera with anamorphic lens. Authentic motion blur, real cloth behavior, genuine city haze. Golden-hour sunset in warm orange and pink, big underlit clouds. Grounded and photoreal.
AUDIO: effects only, NO music — air tearing past, the snap and hum of a fired line, feet thumping a car roof, fire-engine siren, cab horn, soles cracking pavement, his real laugh, "WOOHOO!" bouncing off the buildings, wind shearing, then stillness at the top.
04
Edit · Stitch The Cut
MERGE & EXPORT
Bring both clips into CapCut or Adobe After Effects. Place the window-flop first and cut on the fall — the moment you drop out of frame becomes the moment you appear airborne mid-swing, so the two shots read as one continuous move. Match the grade, keep the audio effects-only (add your own music in the edit), export, and enjoy.
Import both Seedance clips
Cut on the backward fall
Colour-match the two shots
Export your hero video
Pro Notes
PUSH IT FURTHER
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Consistency
LOCK THE WARDROBE
Both prompts share the exact same outfit line — headphones, red hoodie, open grey jacket, shorts over tights, red Jordans. Keep it identical so the cut between the two clips is invisible.
🪪
Identity
REUSE ONE SHEET
Feed the same character sheet into every Seedance generation. That single reference is what keeps your face dead-consistent across the flop and the swing.
✂️
The Join
MATCH THE CUT
Shot 1 ends as you leave frame falling; Shot 2 opens already airborne. Trim the join on that motion so gravity carries the viewer straight from the window into the swing.
🎧
Sound
EFFECTS-ONLY, THEN SCORE
Both prompts ask for effects-only audio — no music baked in. Add your track in the edit instead, so it plays unbroken across both clips and ties the sequence together.