A two-tool workflow that builds a complete FIFA broadcast-style motion graphics package — three premium scenes (ball, character, jackpot reveal), each generated as a still in GPT Image 2.0 and animated in Seedance 2.0. Vector ribbons, paper-cut layers, ESPN-tier finishing. Six prompts, six steps, one cohesive broadcast identity.
A two-tool workflow that splits the build cleanly: GPT Image 2.0 handles three still frames — a ball-centered motion graphics design, a character portrait in an Argentina jersey holding the ball, and a jackpot machine reveal with three-of-a-kind soccer balls. Then Seedance 2.0 animates each one into a premium FIFA broadcast-package piece with vector ribbons, paper-cut layers, parallax depth, and cinematic camera moves. Reference images go in alongside each Phase 1 prompt (a ball image, your portrait, an artwork background) — the model uses them as design anchors. The hero above is the workflow applied to Scene 2; the rest of the system is below.
The Workflow
SIX STEPS
Two clean phases: generate three stills in GPT Image 2.0 (with reference images attached for each), then animate each one in Seedance 2.0. Each scene has a paired image prompt and video prompt below — keep them matched.
01
Phase 1 · Image Generation
GO TO GPT IMAGE 2.0
Open GPT Image 2.0 — either inside ChatGPT directly or through any platform that hosts it (Higgsfield, fal.ai, any AI studio with GPT Image 2.0 access). It's the model behind the three still frames because it handles editorial broadcast-graphics compositions exceptionally well and respects attached reference images closely, which is what we need: three frames that each anchor on uploaded references and share one cohesive visual identity.
Open a platform with GPT Image 2.0
Or use ChatGPT directly
Set output to 16:9 landscape
02
Phase 1 · Three Scene Stills
GENERATE THE SCENES
Run each of the three prompts below in GPT Image 2.0. Unlike most text-to-image prompts, these expect reference images attached alongside the text — a ball design for Scene 1, a portrait + ball for Scene 2, an artwork background + ball for Scene 3. Upload the references in the platform's image slots before generating. Each prompt produces a 16:9 motion-graphics still in the same broadcast aesthetic.
Scene 1 — Ball Design · upload: ball reference
create a motion graphics style stream design 16:9, having this ball in the middle and creating an abstract background of layers around it inspired by the ball branding
Scene 2 — Character Portrait · upload: portrait + ball + background ref
now create a motion graphics design using the character attached portrait half body, make him wear an argentina jersey, make him hold the soccer ball attached also, use a background inspired by the attached background, 16:9
create a motion graphics design image, of a static background like the one attached here, using the ball attached here in the jackpot machine that has a 3 matching icons of the ball, 3d gold machine as a winner, 16:9
Attach the listed references per scene
Run all three prompts
Pick the cleanest pass per scene
Keep the palette consistent
03
Phase 1 · Export
GENERATE & DOWNLOAD
Save the three final stills locally. You'll be uploading each of them into Seedance 2.0 in the next phase as the visual reference for the animation, so keep them in their highest resolution. Name them clearly (scene_01, scene_02, scene_03) — Phase 2 maps each still to its matching video prompt.
Save all three stills
Keep maximum resolution
Name them clearly
04
Phase 2 · Animation
GO TO SEEDANCE 2.0
Open your preferred platform with access to Seedance 2.0 (Higgsfield is the easy default). Seedance 2.0 is what turns the three flat stills into proper motion graphics — paper reveals, layered parallax, cinematic camera moves — without redesigning the artwork you generated in Phase 1.
Open a platform with Seedance 2.0
Start a new video generation
Confirm image-to-video is enabled
05
Phase 2 · Three Scene Animations
ANIMATE EACH SCENE
For each of the three scenes, upload the matching still as the reference image and paste the matching prompt below. Each prompt is written to preserve the scene exactly and add broadcast-package motion only — vector ribbons, paper layers, slot-machine timing, lighting reveals. Scene 1 still → Scene 1 video prompt, and so on. Don't mix the pairings.
Scene 1 — Ball Animation
Reference: Image 1
Create a premium sports broadcast motion graphics reveal while preserving the soccer ball exactly as shown. The ball remains perfectly centered throughout the entire animation with identical design, branding, colors, proportions, reflections, lighting, and orientation. Do not modify or redesign the ball.
The animation begins from a completely clean white background.
The reveal starts with hundreds of thin colorful vector strokes rapidly drawing themselves toward the center from every direction. These strokes expand into large flowing graphic ribbons inspired directly by the graphics printed on the soccer ball.
Multiple paper-cut layers begin assembling one after another in perfect synchronization. Every new layer slides, unfolds, rotates, scales, and locks into position like premium broadcast package graphics.
Curved ribbons sweep across the frame.
Stars scale into existence with smooth overshoot.
Contour lines draw themselves continuously.
Embossed paper layers rise upward creating dimensional depth.
Graphic arcs rotate around the center before locking perfectly into place.
Circular graphic rings expand from the ball outward.
Layered vector panels stack behind one another.
Subtle shadows appear naturally between every paper layer.
The reveal builds from minimal to fully completed composition over the duration of the animation.
The soccer ball receives only subtle realistic idle rotation of less than 5 degrees with soft floating motion while remaining the visual anchor.
Lighting gradually intensifies with cinematic rim lights, glossy reflections, bloom and volumetric atmosphere.
Camera movement:
slow cinematic dolly toward the ball
very subtle orbital movement
smooth easing
no camera shake
Animation style:
Adobe After Effects
Maxon Cinema 4D broadcast package
ESPN graphics
UEFA Champions League
premium FIFA presentation
paper cut motion graphics
vector layer animation
broadcast identity reveal
No surreal effects.
No typography.
No additional objects.
No explosions.
No deformation.
Ultra clean.
4K.
60fps.
Scene 2 — Character Animation
Reference: Image 1
Preserve the character identity exactly as shown. Maintain the exact facial features, beard, Argentina jersey, bucket hat, soccer ball, body proportions, pose and clothing. The soccer ball remains identical to the reference.
The animation starts from an empty white studio background.
The character is revealed entirely through premium motion graphics assembly.
Large colorful graphic ribbons inspired by the attached artwork sweep across the frame from opposite directions, temporarily masking the screen.
As each ribbon passes, different portions of the character become visible.
The jersey appears through animated vector strips.
The bucket hat reveals through rotating circular masks.
The soccer ball assembles from multiple curved graphic segments.
The face reveals through smooth paper-layer wipes.
The shoulders appear through expanding geometric arcs.
Behind the character, dozens of colorful paper layers begin assembling in sequence.
Large curved geometric panels slide into place.
Stars scale outward from the center.
Contour patterns draw continuously.
Circular graphic rings rotate before settling.
Layered vector shapes build progressively from back to front.
Soft paper shadows create realistic dimensional depth.
Everything assembles rhythmically like a premium FIFA broadcast opening sequence.
After the reveal finishes, the background continues with subtle living motion:
slow drifting stars
flowing contour lines
gentle ribbon movement
minimal parallax
soft particle atmosphere
The character performs only natural idle animation:
breathing
eye blink
micro head movement
tiny cloth movement
slight hand stabilization while holding the ball
Camera:
slow cinematic push-in
very slight left-to-right orbit
perfectly smooth motion
premium broadcast framing
Visual style:
Adobe After Effects
Cinema 4D
broadcast sports graphics
ESPN package
UEFA Champions League
FIFA World Cup presentation
paper-cut motion graphics
premium vector animation
clean geometric reveal
AAA broadcast design
No transformations.
No morphing.
No extra characters.
No typography.
No surreal effects.
No camera shake.
Ultra realistic.
4K.
60fps.
Scene 3 — Jackpot Animation
Use Image 1 as the exact visual reference. Preserve the entire composition, colors, branding, jackpot machine, background graphics, and soccer ball icons. This is a motion graphics reveal only—do not redesign, replace, or add new objects.
Animation Style:
Premium broadcast motion graphics, colorful 3D, polished casino game UI, energetic but clean, smooth keyframe animation, physically believable motion, high-end TV commercial quality.
Sequence:
00:00–00:01
The scene begins completely frozen. A subtle camera push-in starts while colorful background layers slowly separate in depth, creating a soft parallax effect.
00:01–00:02
The rainbow geometric background unfolds from the center outward in smooth layered motion. Every colored band slides slightly on its own depth plane with elegant easing, creating dimensional movement while preserving the original artwork.
00:02–00:03
The golden jackpot machine rises vertically from below with slight overshoot and settles naturally. Metallic reflections travel across the gold surfaces.
00:03–00:04
The slot machine reels begin spinning rapidly with realistic motion blur. The attached soccer ball icon repeatedly cycles across each reel exactly as a real slot machine would.
00:04–00:05
The reels gradually decelerate.
Left reel locks onto the soccer ball.
A short anticipation pause.
Center reel locks onto the soccer ball.
A slightly longer anticipation pause.
Right reel continues spinning before finally snapping into the third matching soccer ball.
00:05–00:06
The exact moment the third soccer ball aligns:
• Bright golden light burst from inside the machine
• Gold spark particles
• Lens flares
• Confetti explosion
• Star-shaped highlights
• Short radial glow expanding outward
• Metallic shine sweep across the machine
Everything remains elegant and premium—not exaggerated.
00:06–00:07
The "WINNER" plate illuminates from left to right with animated light bulbs. The "JACKPOT" lettering receives a traveling golden reflection. The machine performs one satisfying impact bounce.
00:07–00:08
The three soccer balls emit synchronized glow pulses. Background graphics continue slow looping motion with subtle breathing animation. Floating confetti gently falls while tiny sparkles drift through the scene.
Camera:
Static frontal composition with only a slow cinematic dolly-in throughout the animation. No camera rotation.
Lighting:
HDR studio lighting.
Premium metallic reflections.
Warm golden highlights.
Soft bloom.
Realistic reflections.
Volumetric glow.
Clean broadcast finish.
Physics:
Natural easing.
Mechanical slot machine timing.
Realistic reel inertia.
Proper anticipation and settle.
No surreal motion.
Quality:
Ultra high-end motion graphics.
Premium sports broadcast package.
8K CGI.
Clean edges.
Sharp textures.
High color depth.
60 fps.
Upload each still as the reference
Pair Scene 1 still → Scene 1 prompt, etc.
Run a couple of passes per scene
06
Phase 2 · Final Delivery
DOWNLOAD & ENJOY :)
Export the three animated clips. Drop them into your editor of choice (Premiere, DaVinci, CapCut, anything that handles cuts), sequence them in the order Scene 1 → Scene 2 → Scene 3 (ball reveal → character reveal → jackpot finale) and you've got your complete FIFA broadcast-package piece. Add a stadium ambience, broadcast stinger, or your own music — the prompts are already written to make every clip stand on its own visually.
Download all three clips
Sequence them in your editor
Add audio or keep it silent
Export & share
Pro Tips
PUSH IT FURTHER
🖼️
Reference Quality
FEED IT SHARP REFS
Phase 1 leans heavily on attached reference images — your portrait, the ball, the artwork background. The cleaner the references, the more faithfully GPT Image 2.0 will respect them. Use a sharp head-on portrait (not a tiny low-res selfie), a clean studio shot of the ball you actually want featured, and a background reference with a clear graphic language. Junk in, junk out.
🔗
Pair The Prompts
DON'T MIX SCENES
Each Phase 2 prompt is written specifically for its matching still — the Scene 2 prompt references a character, the Scene 3 prompt references a jackpot machine. Mixing them (Scene 1 still + Scene 2 prompt) confuses Seedance because the artwork won't match the described scene. Keep the pairings clean: still 01 → prompt 01, still 02 → prompt 02, still 03 → prompt 03.
⚽
Ball Consistency
USE THE SAME BALL
All three scenes feature the same soccer ball — in Scene 1 it's the centerpiece, in Scene 2 the character holds it, in Scene 3 it appears as the jackpot icons. Use the same reference ball image across all three Phase 1 generations. If the ball drifts between scenes (different brand, different colourway), the final piece won't feel cohesive even with strong animation in Phase 2.
🎬
Sequence It
EDIT MATTERS
The three clips are intentionally separate — assembling them in order (ball reveal → character reveal → jackpot finale) creates the natural broadcast arc: identity, hero, payoff. Layer a stadium ambience or broadcast stinger over them and the package feels like the real thing. The clips are the raw material; your edit is what turns it into a piece.